local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 250004053
L1_1 = {}
L2_1 = {}
L2_1.config_id = 35
L2_1.monster_id = 21010401
L3_1 = {}
L3_1.x = 1554.845
L3_1.y = 249.365
L3_1.z = 958.908
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 170.315
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 20
L2_1.disableWander = true
L3_1 = {}
L3_1.config_id = 36
L3_1.monster_id = 21010501
L4_1 = {}
L4_1.x = 1565.662
L4_1.y = 249.367
L4_1.z = 962.062
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 198.101
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 20
L3_1.disableWander = true
L4_1 = {}
L4_1.config_id = 37
L4_1.monster_id = 21010901
L5_1 = {}
L5_1.x = 1570.972
L5_1.y = 249.356
L5_1.z = 958.928
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 222.491
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 20
L4_1.disableWander = true
L5_1 = {}
L5_1.config_id = 38
L5_1.monster_id = 21011001
L6_1 = {}
L6_1.x = 1573.805
L6_1.y = 249.358
L6_1.z = 953.682
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 253.847
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 20
L5_1.disableWander = true
L6_1 = {}
L6_1.config_id = 39
L6_1.monster_id = 23030101
L7_1 = {}
L7_1.x = 1566.664
L7_1.y = 245.89
L7_1.z = 952.805
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 234.051
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 20
L7_1 = {}
L7_1.config_id = 40
L7_1.monster_id = 21010401
L8_1 = {}
L8_1.x = 1574.199
L8_1.y = 249.362
L8_1.z = 947.371
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 291.729
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 20
L7_1.disableWander = true
L8_1 = {}
L8_1.config_id = 41
L8_1.monster_id = 21010401
L9_1 = {}
L9_1.x = 1559.38
L9_1.y = 249.365
L9_1.z = 961.994
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 170.315
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 20
L8_1.disableWander = true
L9_1 = {}
L9_1.config_id = 42
L9_1.monster_id = 21010401
L10_1 = {}
L10_1.x = 1570.757
L10_1.y = 249.356
L10_1.z = 942.552
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 291.729
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 20
L9_1.disableWander = true
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 569
L2_1.gadget_id = 70211001
L3_1 = {}
L3_1.x = 1568.89
L3_1.y = 245.89
L3_1.z = 954.389
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 243.21
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\232\146\153\229\190\183"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000095
L2_1.name = "ANY_MONSTER_DIE_95"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_95"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_95"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1000096
L3_1.name = "ANY_MONSTER_DIE_96"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_96"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_96"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 35
L5_1 = 36
L6_1 = 37
L7_1 = 38
L8_1 = 40
L9_1 = 41
L10_1 = 42
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 569
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_95"
L5_1 = "ANY_MONSTER_DIE_96"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCountByGroupId
  L3_2 = A0_2
  L4_2 = 250004053
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 ~= 1 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_95 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 39
  L4_2.delay_time = 0
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_monster"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_95 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCountByGroupId
  L3_2 = A0_2
  L4_2 = 250004053
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_96 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.ChangeGroupGadget
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 569
  L5_2 = GadgetState
  L5_2 = L5_2.Default
  L4_2.state = L5_2
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : unlock_gadget"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_96 = L1_1
